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New 5e races
New 5e races













new 5e races

For now, however, Wizards has almost doubled the number of races available to players, and DMs are getting a 40+% increase in creature options.

new 5e races

There’s a strong hint in the book that Volo may tackle additional creatures and races in a future volume. That said, the Kenku and Tabaxi races fascinate me, and I’m giving serious consideration to re-configuring my current Adventurers League character using one of these races. I don’t play as a character that often, so it’s unlikely I’ll ever play all of these new races. Obviously, the new creatures are a welcome addition, but those new NPC options are going to be very helpful. I do love mind flayers, but the extra variants of kobolds and gnolls and goblins really opens up a lot of opportunities to renew lower-level adventures with some new surprises. New Non-Player Character Stats- Appendix B contains 23 new non-player characters that include Apprentice Wizard, Blackguard, Diviner, and Swashbuckler among others.įrom a DM’s point of view, I have to say that the additional information on creatures is very valuable.The back of the book contains a number of helpful charts that break up the new creatures by creature type, challenge rating, and environment. New Monsters-With over 120 new monsters (some of them are variations of a particular creature - an example is the Hag creature that provides two new variants called Annis Hag and Bheur Hag), DMs will have some new challenges to toss at players.Monstrous Adventurers-Should a DM allow it, the book also includes the basic traits for the bugbear, goblin, hobgoblin, kobold, orc, and Yaun-ti so that players can create a character from one of these creature races.Matching the level of details found in the 5e Player’s Handbook race descriptions, players will find ability score mods, special abilities, class suggestions, and other details for roleplaying these new races. Character Races-A total of seven new races (although Goliaths were introduced in the Princes of the Apocalypse resource) are provided for players to try out-Aasimar, Firbolgs, Goliaths, Kenku, Lizardfolk, Tabaxi, and Tritons.

#New 5e races plus#

Sidebars contain details such as confronting these creatures, major cities, key individuals, and deities… plus many more secrets

new 5e races

And in some instances, additional charts have been provided for roleplaying some of these creatures. In some instances, Volo has provided valuable maps that further one’s knowledge of these monsters. With each creature type getting between 10-12 pages of supplemental material, you’ll find details about culture, births, combat, minions, and much more. These include beholders, giants, gnolls, goblinoids, hags, kobolds, mind flayers, orcs, and the Yuan-ti.

  • Monster Lore-97 pages provide a much deeper examination of nine different creatures that have a tendency to cross paths with wandering adventurers.
  • There’s some obvious history between these two, so it’s left to the reader to determine what information contained in the tome should be taken as fact or fiction.
  • Welcome letter from Forgotten Realms’ explorer Volothamp Geddarm with some editor remarks from Archmage Elminster Aumar.
  • The book has been released with two different covers ( limited edition variant cover here), but the 224 pages inside are identical and include the following: The latest resource book from Wizards of the Coast is the much-anticipated Volo’s Guide to Monsters, and I’m happy to say that it delivers the goods. Dungeon Masters (DMs) and players of Dungeons & Dragons 5th edition can begin their happy dance now.















    New 5e races